![]() ![]() The vampire theme, which is recognized worldwide, is an additional layer, and I felt that it was completely linked. I first pictured the scenery as a grave of civilization. Yoshimura: The world is pierced by thorns, and the modern buildings we know are crucified. The first thing I imagined was a scene like the key visual. ![]() YOSHIMURA: We designed a post-apocalyptic type of world, which we already had experience with (= final view of the world after the collapse of civilization) but at the same time it was different from GOD EATER, something that doesn't exist in the world yet. How did you come up with the world view of the game? ![]() Devising ways to create a personal story. In a collapsed world, players overcome challenges with buddies. In CODE VEIN we wanted to convey the unique appeal of Action RPGs while creating something unique. In addition to the action, I feel that the mechanics derived from RPGs, in which their efforts accumulate over and over again, are one of the things that players most enjoy about these types of games. Yoshimura: In other words, for players – taking on challenges many times until their efforts bear fruit is both satisfying and a great way to strengthen themselves. That's why you get a sense of accomplishment when you finally succeed. Iizuka: What makes this genre appealing is also the number of times you have to try until you manage to defeat your enemies, as well as the thrilling sensation of stress you feel when trying again after losing. This is the first thing that appeals to me about this genre. You encounter obstacles wherever you go but if you overcome them, you gain access to new scenery. Yoda: Action RPGs are fascinating games in which you explore unfamiliar places gradually. Many Action RPGs, such as the DARK SOULS series, are difficult and also known as "Dying Games” (= a game in which you overcome difficulties through repeated retries). However, since the market will expand further in the future, and more importantly because we wanted to try, it took the form of an Action RPG. Yoshimura: At first, we were looking at various possibilities, including social games. ![]() Were there any core ideas at that time? My first motivation was to challenge this genre by using the technology and know-how that we had developed in our team. At the time, the overseas market was also growing, and many popular titles were created in the "Action RPG" genre that we were exploring. Yoshimura: When we finished developing GOD EATER 2 RAGE BURST and were working on GOD EATER RESURRECTION (2015), I said I wanted to take on a new challenge. I asked the team to tell us about the story behind the production of this title and the appeal of creating an original IP from scratch.Īction RPGs take efforts: context of the birth of CODE VEINįrom left to right, CODE VEIN producer Keita Iizuka, director Hiroshi Yoshimura, and sub-director Yuichi Yoda ĬODE VEIN, a dramatic Action RPG released on September 27, was created by key members of the production team of BANDAI NAMCO’s popular game series GOD EATER. If this information is not provided, the newsletters will not be made available. Required information is indicated by an asterisk. In the event of a dispute, you can refer the matter to the French National Commission for Information Technology and Civil Liberties (Commission Nationale de l'Informatique et des Libertés). You may exercise these rights at any time by using the unsubscribe link in the newsletters or by e-mail. You have the right to request, access, rectify, delete, oppose for legitimate reasons, and transfer all of your data, as well as the right to formulate specific and general instructions concerning the storage, deletion and communication of all post-mortem data. This data is stored until you revoke your consent, and is intended for use by Bandai Namco's services responsible for customer relationship management. Such data processing is carried out only with your consent. In accordance with Regulation 2016/679 of 27 April 2016, your full name and email address will be used by Bandai Namco for the purpose of providing you with a newsletter and information about Bandai Namco's activities. ![]()
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