![]() That's the only reason I do the horrible micromanagement going through every city recruiting them to replenish their population numbers and clicking their auto trading on. It's a very considerable amount of money to put towards all those very expensive late game buildings. Sega has announced Total War: Rome Remastered, an updated version of the Creative Assembly. That's 20% of my total revenue and it doubles my net income. My merchants are giving me 143.082 of that revenue. In one of my late games I have 676.077 revenue, 377.762 expense giving 298.315 income. updated mechanics, and entirely new features like Merchants. ![]() But enemy merchants won't penetrate very deep into your territory so once you grab some land, they become viable. Total War: ROME REMASTERED includes a wide range of changes from the original Rome: Total. Especially early game it is pretty much impossible to keep merchants yours for very long. ![]() Sometimes the enemy buys out my merchants and sometimes I'll buy out theirs. Middle and late game when I recruit them they come out as rank 2, 3 or 4. Not sure what's going on with your merchants then. “If you haven’t played any RTS games since the first Rome: Total War, you can go in and have the original experience without having to learn the new controls and the new layout.Originally posted by General Idea:The merchants are absolutely useless. A new agent type in the remaster is the Merchant, who is able to travel the globe and create trade links, forging important economic alliances between factions. Merchants, which were introduced in Medieval II: Total War, make an appearance. “If you really want to, you can play with the original cameras, the original UI, the original keys and so on,” he says. That basic roster remains the same for Total War: Rome Remastered, but with one addition. “We wanted to give people choice, so we put toggles in,” says Smith. That having been said, purists always have the option to going back to the old school approach to the game. Given how popular the Total War series has remained over the years, it was a smart move. Feral also took a look at how the Total War series has evolved over time – everything from camera angles, to topography, to mechanics – and borrowed from that. Naturally, the graphics have been updated and polished and texts are a lot easier to read. On top of these historical tweaks and tucks, Feral has streamlined a lot of the ‘clunky’ UI and gameplay from the original game that was released 16 years ago. Gameplay from Rome Total War – Remastered “That having been said, we did do our due diligence when we had to add something with a bit of historical research.” Irregularities For example, the Egyptian units in the game are from completely the wrong era, but they’re iconic in the original game so we made the decision just to remaster them as they were,” he says. The Merchant is an agent type in Medieval II: Total War, recruited in grain exchange (or their next level buildings). ![]() “We didn’t want to change too many things because players were comfortable with them and how they work. In the interests of sticking to their aim of making a Remaster rather than a remake, Smith says the team at Feral decided to run with the assets they had, even if some of them were demonstrably historically inaccurate. ![]() For all those extra little additions, though, we had to go and do some historical checks to make sure it fitted in with the time.”Ī lot of research was done for the original game. “The little things we did were along the lines of adding scabbards if they were required, or adding leather padding to some units underneath their armour. Dan meets up with Total War: Three Kingdoms game developers Pete Stewart and Dominique Starr to discuss fact and fiction within gaming narratives and the historical research undertaken to give a realistic representation. ![]()
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